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Latest DotA Maps n Updates! [6.59b]

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Latest DotA Maps n Updates! [6.59b]

Post by Savior on Tue Feb 03, 2009 6:53 pm

http://files2.getdota.com/eng/DotA%20Allstars%20v6.59b.w3x


Changelog for v6.59b


* Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning




Changelog for v6.59





* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when
spells are in cooldown and when they finish. This is mainly for long
cooldown spells where it is sometimes difficult to tell. More work will
be done in this area soon, but it needs a bit more time to make sure
that anything extra is not visually intrusive. (PGRu-Unexpect3D)


* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
*
Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1%
drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness


* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo



Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.


Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)


Cooldown: 35
Manacost: 170


Notes: It cannot target Level 5+ Neutral Creeps





Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one.
I will be changing how -er works from version to version to try out
different ideas. I don't plan on any one version of the new runes to
replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.


How -er works for this version: Runes spawn simultaneously on both
sides at 3 minute intervals (instead of 2). Again I have no plans to
make this permanant.





Notes: I wanted to release this sooner rather than later
because of some important code fixes. I am planning on finishing the
traditional .x9 quest for v6.59b (along with some more balance tweaks)
and then followed by TC in 6.60 if everythings work out right.


Credits to IceFrog

Source : http://www.getdota.com

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Re: Latest DotA Maps n Updates! [6.59b]

Post by Zhorn on Tue Feb 03, 2009 7:28 pm

What makes Dota continue to live on? Updated maps...

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Re: Latest DotA Maps n Updates! [6.59b]

Post by dynoboyz on Fri Jul 10, 2009 6:32 pm

haha, rupa2nya dota xaktif sini. padahal ramai pemain dota ump nie. ade je sebe stiap hari. siang malam. map baru skrg 6.61.

check latest map at http://www.getdota.com

junior2 yg nk maen tu, pakailah gamesearcher(easy) atau battlelan.
free je due2 tu.

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Re: Latest DotA Maps n Updates! [6.59b]

Post by Admin on Fri Jul 10, 2009 7:51 pm

setahu aku mmg banyak kaki2 dota kat UMP..nape skit je perbincangan kat cni...

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Re: Latest DotA Maps n Updates! [6.59b]

Post by caer on Mon Jul 13, 2009 8:33 am

sbb xde ape nak dibincang kan kot admin..aknya..masing2 dah develop skill sendiri agaknya..

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Re: Latest DotA Maps n Updates! [6.59b]

Post by dynoboyz on Mon Jul 13, 2009 11:42 am

masing2 sibuk maen dota sampai xsmpat nk disscuss kt sini.. mlm2 ade je server.

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Re: Latest DotA Maps n Updates! [6.59b]

Post by titaneyes99 on Thu Aug 13, 2009 1:33 pm

sibuk maen smpai x smpt nak bincang ke....

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Re: Latest DotA Maps n Updates! [6.59b]

Post by cicok on Thu Aug 13, 2009 3:12 pm

titaneyes99 wrote:sibuk maen smpai x smpt nak bincang ke....


xde la sibuk men sgt... mase2 lepas mati tu, sempat lagi layan forum
sementara tggu hidup ... huhu
cume xde topik2 best yg nk disembang... kalo ade wat kepala sorg bereh r
sem ni xde tournament dota ump ker, sem lepas da xde...

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Re: Latest DotA Maps n Updates! [6.59b]

Post by danny on Fri Aug 14, 2009 8:41 pm

huhu...
room mate aq tiap mlm mngu kuar...
ktenye ad game lwn blok...
x dgr cte ker...
rsenye rmi gak yg tau...
(kk2 blok J n K)

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