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Crafting...

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Crafting...

Post by cyque on Tue May 05, 2009 4:18 pm

bleh tau lvl crafting u all sume x?

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[GUIDE] Upgrade Core (+)

Post by murasame_85 on Tue May 05, 2009 5:21 pm

Larg wrote:
"upgrade core"...

I decided to have another section of the guide dedicated to the other "upgrade" we have in this game. It seems like the confusion is never ending so I hope it will clear everyone's doubts.
(and learn how to use them, seems like there is a good number who don't know how to use upgrade cores )

1. Introduction

As I had stressed before, this other upgrade we have in game make uses of upgrade cores and you don't need the help of a core alchemist to do it. Basically it just your equipment.

0 as a clean state of equipment and 7 being the maximum level of upgrade.

2. The cores

We have a total of three cores in this game, ranging from low to high. And for the convenience of the lazy people, I'm going to explain in detail...



They are the cheapest cores, usually they are more used as a success chance "ingredient" for upgrading at the core alchemist rather than actually using them on equipment. One reason is that the grade of equipments you can upgrade with, it usually isn't to hard to find 3 to 5 versions of them from mob drops. Unless you're quite well off, I usually don't see the need to use them at all.

And of course it's a waste to use them on equipment grades below shadowsteel/aramid/citrine, following the previous reason and the fact you'll "outgrow" them fast and you won't be making much profit from the used low grade equipments.



This will be at the prime level when you noticed your need for upgrade cores might increase. But as like the previous, bluestin gear is still easily found 3 to 5 off mobs so you can save them for titanium gears which won't be easily found at such conditions onwards. (you will start getting 3 titanium gears at maps like Undead Ground but by then you would have "outgrown" them)



This is the final stage of the three cores you will be using for the rest of your life beyond shadow titanium grade onwards. The highest grade of armour you can upgrade with this is the "red osmium armours" (meaning Terragrace/Mystic/Shineguard).



And as some might notice the trend of upgrading osmium gears to 7, hence this has brought the prices of high cores up.

3. How to use an upgrade core...

Just right click them and select the equipment you want to upgrade. It's just that easy, nothing too complicated.

4. Where to get cores from?

All three grades of cores may be gotten off mobs, quest rewards, bought off from other players and most recently, obtainable from the cash shop (with the exception of the unreleased upgrade core (high)).

5. Help I can't/failed my upgrade!!


If you can't upgrade an item no matter how much you click away there can only be two reasons....

1) Right click the core first then left click the equipment you want to upgrade, and your equipment has to be unequipped first.

2) Wrong grade of equipment with the wrong grade of cores (eg. using a low core on an osmium grade equipment will result in nothing happening)

And if you failed your upgrade, don't worry it's not a bug. It's just a standard procedure...

- 0 to 3 is a guaranteed 100% success (amended this due to a feedback, 0 to 3 still have a chance of failure but the difference is that there will be no penalities imposed)
- Only from 4 onwards, when you fail, the penalty will be the downgrade of one
- failing 4 to 5, 5 to 6 will result a downgrade of your equipment's as a penalty
- failing 6 to 7 will result your equipment reverting back to 0 (CONFIRMED!, source: http://forum.cabalonline.com

But luckily (or unluckily), the cash shop has an item to provide which increases the rate of success on your upgrade when using upgrade core (high). Introducing the Core Extender (high)...



available in quantities of 1 or 10, cheaper to buy in 10 if you're gonna use more of course

A core enhancer is used to combine with an upgrade core (depending on the enhancer's grade) to form an enhanced core. It will increase the chance of success but you still need to rely on luck to pass. (and remember what I said from the previous guide, don't upgrade unless necessary, that meaning if you're sure you're going to use that particular equipment for a long time)

Note
: one last important point, upgrading an equipment will result a change in it's stat requirements so unless you're sure you can meet the requirements, do not upgrade to levels like 5 at one go. Indicators are provided to show the new stat requirement when you move your mouse after right clicking the upgrade core. (just move over, not click!)



That concludes the upgrading guide, I hope it was helpful. As usual leave questions if you're still confused...

*In no way did Asiasoft pay me to do "advertising" for their cash item






Referance: Upgrade Core


Last edited by murasame_85 on Wed Feb 24, 2010 10:02 am; edited 8 times in total

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Re: Crafting...

Post by MusTanG on Tue May 05, 2009 6:31 pm

pro craft = sword
blade : bluestin of destruction (6%)

pro craft = artifact
crystal : baru citrine of destruction (12%)

basic craft = lv4

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Re: Crafting...

Post by cyque on Wed May 06, 2009 10:58 am

pro craft = artifact
crystal :lvl 2 bluestin

basic craft = lv2 je..

p/s: ntah bile nk bleh craft lg..huhu

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[GUIDE] Force Core Upgrade (Slot)

Post by murasame_85 on Wed Jun 17, 2009 2:05 pm

Larg wrote:
Author's note



Before
you flame or accuse anything, hear me out first. I found the upgrade
guide we have currently too simple and also it might be a bit hard to
understand for the newbies. So this is my version of CabalSEA's
upgrading guide.

1. Starting out




The core alchemist
npc should be the main interest for everyone, there is one in every
town. But at the moment, Fort Ruina's core alchemist does not include
upgrading services.
2. The upgrade window



After
clicking the upgrade options when you talked to the core alchemist, you
will come to this window. They are three columns which you should take
note of:

- The item you're upgrading
- Force cores/Upgrade cores
- Catalyst

2.1 Upgrading the equipment



Important - the equipment you're upgrading must be slotted!

Don't
get confused with another term of upgrading in this game. Just remember
upgrades at the core alchemist uses Force cores while the other uses
Upgrade Cores (low/medium/high) and doesn't require the usage of the
core alchemist. Another thing to note of the equipment is that they may
come in one or two slots. The cash shop (only SEM at the moment) has an
item called a slot extender which can further extend slots on your slotted equipment. But if I'm not wrong, the maximum you can achieve is only three slots.


Slotted
equipment can only be gotten off mobs, quest or bought off players. Two
slots equipments off mobs are of course, uncommon.

2.2 Cores

Then
comes the important part of the upgrade you can't do without, force
cores. They are the one responsible for the options that may be given
to your slotted equipment. Please note the following...

1) For level 1 upgrades, only one force core is needed
2)
For level 2 upgrades, you need two force cores but there is only a 25%
chance to achieve a level 2 upgrade and furthermore, what you may get
is completely random.
3) The last slot is used for upgrade cores BUT it's to increase the overall success chance. And the better the core, the higher the success chance.
(Alternatively, you can also use one force core and two upgrade cores if you want a higher success chance on your level 1 upgrade)
4) With two slot equipment, the chance for success per slot reduces to 50%.


2.3 Catalyst

The
catalyst is to determine which stat your equipment you're upgrading
will have. And your catalyst must be slotted so don't be surprised if
you cannot place a non slotted equipment inside.



An
upgraded (eg. 1/2/3/4...) catalyst will further increase the success
chance. See the difference in success chance as compared to the first
screenshot? (my catalyst is a 5 in my case)

Refer to the picture below to see what catalyst gives what stat



*NEWLY UPDATED LVL 2 UPGRADE STAT TABLE* (credits as listed in the table, source from Cabal EU)



Things to take note of:

1) Some equipment are unable to receive a certain stat
(eg. in the first row, only boots and suits are able to achieve a HP stat)
2)
Just in case people forget, level 2 upgrades are random and cannot be
determined by the use of catalysts. But to play safe, always make sure
what level 1 upgrade you want if the level 2 upgrade fails.
(reason
being if you didn't make to a level 2 upgrade, at least the next option
will be the desired stat you want thanks to the catalyst instead of a
random level 1 upgrade stat
)
3) The catalyst used must either be one grade less/equal or many grades higher than the equipment you're upgrading (eg. for Osmium, as a catalyst the lowest grade usable is Shadow Titanium. Anything Osmium or higher is usable)
4)
If you fail an upgrade, only the catalyst and force core (or upgrade
cores) used will be gone. The equip you're upgrading still remains.


3.Tips



  • Usually the 75% base chance success is good enough, but unless you're
    investing heavily into a single upgrade, you can cut back on upgrade
    cores
  • The best level 1 upgrades are critical damage increase and HP
  • Only consider upgrading IF you're very sure you're gonna use that particular equip for a while
    (so naturally usually anything < titanium you can skip to save alz)



4. Some examples of godly upgraded equipment




If there's anything I missed out or needs to be corrected, feel free to point out. I hope this guide was helpful. :)




referance : Crafting guide


Last edited by murasame_85 on Wed Feb 24, 2010 9:48 am; edited 2 times in total

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Re: Crafting...

Post by MusTanG on Wed Jun 17, 2009 3:27 pm

bila nk wat OSM db? aku nak. 5CR k?

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Re: Crafting...

Post by caer on Thu Jun 18, 2009 8:18 am

aku nak OSM Blade DB 10CD ye asuka, dpt tu pon jadilah..aku maleh nak beli wat mase ni..hage dier dlm 110m... xD

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Re: Crafting...

Post by MusTanG on Thu Jun 18, 2009 10:48 am

cun! haha

weh caer. kata nk tgk crit 5 angka. p tgk kat thread cabal

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Re: Crafting...

Post by caer on Thu Jun 18, 2009 11:55 am

bagi aku url, kalo aku cari ade harapan x jumpe langsung...huhu

5 angka crit kalo selain war, mati la aku dgn single atk...nyawa pon 3k lebeh je..

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Slot Extender Upgrade

Post by murasame_85 on Thu Jun 18, 2009 6:50 pm

MusTanG wrote:aku dh search sikit2. tp dlm bhsa korea lak.

old timer xfhm bhsa korea pon leh fhm klu tgk gmbar ni.




ko tgk. 2 slot +4 def. bila dia extend, jadi +6 def.

--------------


1 lagi sumber

If you've used slot extenders before, you should know that slot extending it will give bonus to any effects slotted.

Example,
10% Critical damage increase will be 12%. Meaning if you've a 20%
slotted helmet, and then you slot extend it, it'll be 24% critical
damage with the 3rd slot free.


ref: http://forum.lowyat.net/topic/727596/+540

---------------

lagi 1


LEVEL 1 Upgrades before and after extended:
HP UP 50 80
MP UP 50 80
Attack 2 5
Magic 2 5
Defense 2 4
Hit Rate 50 200
Defense Rate 20 40
Critical Damage Increase 10% 12%

LEVEL 2 Upgrades before and after extended:
Critical Rate 5% 7%
Max Critical Rate 2% 3%
HP Steal Per Hit 10 ?
HP Steal % 2% 3%
MP Steal Per Hit 10 ?
MP Steal % 2% 3%
HP Auto heal 2 3
MP Auto heal 2 3
Add Damage 5 10
Min Damage Increase 1% 2%
Flee Rate 1% 2%
Alz Drop Amount 15% 20%
1 Slot Item Drop 20% 40%
2 Slot Item Drop 150% 300%
Skill EXP per skill +4 +5
Sword Skill AMP 7 7 (There's no bonus effect even after extending)
Magic Skill AMP 7 7 (There's no bonus effect even after extending)


ref: http://forums.e-games.com.ph/lofiversion/index.php/t172848.html


-------------------------


lagi reference


Newly Added:26/06/09

(Infos on Increase in Stats after Slot Extending: )

HP/MP available for: Suit, Boots, Helms (MP only)
Normal:
1 slot with HP: 50
2 slots with HP: 100
Extended:
1 slot with HP: 80
2 slots with HP - no other slot: 130 (80 + 50)
2 slots with HP - one more slot: 140 (80 + 60)
3 slots with HP: 180 (80 + 60 + 40)

Critical Dmg available for: Helm, Weapon
Normal:
1 slot with Critical Dmg.: 10%
2 slots with Critical Dmg.: 20%
Extended:
1 slot with Critical Dmg.: 12%
2 slots with Critical Dmg.: 24% (12% + 12%)
3 slots with Critical Dmg.: 25% (12% + 12% + 1%)

Critical Rate available for: Helm, Weapon
Normal:
1 slot with Critical Rate: 5%
2 slots with Critical Rate: 10%
Extended:
1 slot with Critical Rate: 7%
2 slots with Critical Rate: 14% (7% + 7%)
3 slots with Critical Rate: ?

Max. Critical Rate available for: Suit, Gloves
Normal:
1 slot with Max. Critical Rate: 2%
2 slots with Max. Critical Rate: 4%
Extended:
1 slot with Max. Critical Rate: 3%
2 slots with Max. Critical Rate: 6% (3 + 3)
3 slots with Max. Critical Rate: ?

Minimum Dmg. available for: Weapon
Normal:
1 slot with Minimum Dmg.: 1%
2 slots with Minimum Dmg.: 2%
Extended:
1 slot with Minimum Dmg.: 2%
2 slots with Minimum Dmg.: 4% (2 + 2)
3 slots with Minimum Dmg.: ?

Attack/Magic available for: Gloves (Attack only), Weapon
Normal:
1 slot with Attack/Magic: 2
2 slots with Attack/Magic: 4
Extended:
1 slot with Attack/Magic: 5
2 slots with Attack/Magic: 10 (5 + 5)
3 slots with Attack/Magic: ?

Defense available for: Helm, Suit, Gloves, Boots
Normal:
1 slot with Defense: 2
2 slots with Defense: 4
Extended:
1 slot with Defense: 4
2 slots with Defense: 8 (4 + 4)
3 slots with Defense: ?

Add. Damage available for: Weapon
Normal:
1 slot with Add. Damage: 5
2 slots with Add. Damage: 10
Extended:
1 slot with Add. Damage: 10
2 slots with Add. Damage: 20 (10 + 10)
3 slots with Add. Damage: ?

Alz drop amount available for: Helm, Suit, Boots, Weapon
Normal:
1 slot with Alz drop amount: 15%
2 slots with Alz drop amount: 30%
Extended:
1 slot with Alz drop amount: 20%
2 slots with Alz drop amount: 40% (20 + 20)
3 slots with Alz drop amount: ?

HP/MP steal available for: Gloves
Normal:
1 slots with HP/MP steal: 2%
2 slots with HP/MP steal: 3%
Extended:
1 slot with HP/MP steal: 3%
2 slots with HP/MP steal: ?
3 slots with HP/MP steal: ?

Max HP/MP steal available for: Helm, Boots
Normal:
1 slot with Max HP/MP steal: 10
2 slot with Max HP/MP steal: 20
Extended:
1 slot with Max HP/MP steal: ?
2 slots with Max HP/MP steal: ?
3 slots with Max HP/MP steal: ?

Hit rate available for: Gloves, Weapon
Normal:
1 slot with Hit Rate: 50
2 slots with Hit Rate: 100
Extended:
1 slot with Hit Rate: 100
2 slots with Hit Rate: 200 (100 + 100)
3 slots with Hit Rate: ?

Def rate available for: Helm, Suit, Gloves, Boots
Normal:
1 slot with Def rate: 20
2 slots with Def rate: 40
Extended:
1 slot with Def rate: 40
2 slots with Def rate: 80 (40 + 40)
3 slots with Def rate: ?

Flee rate available for: Suit, Boots
Normal:
1 slot with Flee rate: 1%
2 slots with Flee rate: 2%
Extended:
1 slot with Flee rate: 2%
2 slots with Flee rate: 4% (2 + 2)
3 slots with Flee rate: ?

HP/MP auto heal available for: Suit, Gloves, Boots
Normal:
1 slot with HP/MP auto heal: 2
2 slots with HP/MP auto heal: 4 ?
Extended:
1 slot with HP/MP auto heal: 3
2 slots with HP/MP auto heal: 6 (3 + 3)
3 slots with HP/MP auto heal: ?

1slot item drop available for: Helm, Weapon
Normal:
1 slot with 1slot item drop: 20%
2 slots with 1slot item drop: 40% ?
Extended:
1 slot with 1slot item drop: 80%
2 slots with 1slot item drop: 100%
3 slots with 1slot item drop: ?

The following enchantments can only be found as drops

2slot item drop available for: Helm, Suit, Boots, Gloves, Weapon
Normal:
1 slot with 2slot item drop: 150%
Extended:
1 slot with 2slot item drop: 300%

Sword/Magic Skill Amp available for: Helm, Suit, Boots, Gloves, Weapon
Normal:
1 slot with Sword/Magic Skill Amp: 7%
Extended:
1 slot with Sword/Magic Skill Amp: 7%

Skill exp available for: Helm, Suit, Boots, Gloves, Weapon
Normal:
1 slot with Skill exp: 4
Extended:
1 slot with Skill exp: 5

Credits to: Innine, Flyby, Herflik, Tokiyo, kovy5, Dihania, twiztaa, Flazzard, Cronoss, +aNTieDeN from Cabal EU.



ref: http://forums.asiasoftsea.net/showthread.php?t=468741


Last edited by murasame_85 on Wed Feb 24, 2010 10:03 am; edited 2 times in total

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Re: Crafting...

Post by MusTanG on Wed Jun 24, 2009 5:58 am

caer. ini URL nya.

http://www.umplife.com/cabal-online-f57/guide-blader-the-assassin-of-nevareth-update-5-june-2009-t998.htm

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Re: Crafting...

Post by caer on Thu Dec 10, 2009 9:43 am

pengumuman:

aku pnyer orb crafting baru 30%, sekarang ni hage orb phery cam mahal sket (dlm 750k keatas)..

so sape2 jmpe orb phery 1 empty slot +0 yang hage 500k kebawah, tolong belikan utk aku ye..

target aku nak atleast dpt aqua db seblom premium aku habih, plus aqua orb for crafting tgh murah skrng ni..help2

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Re: Crafting...

Post by MusTanG on Thu Dec 10, 2009 10:47 am

ho. bereh bohh.

tapi nk dpt pherystin orb of proof tu.... jaga la caer. ada yg nanges nnt. XD

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Re: Crafting...

Post by caer on Thu Dec 10, 2009 12:13 pm

erk nape? susah bangat ek? huhu...xpe2, aku akan cuba smpai la dpt aqua..walau aral melintang pon..muhahaha

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Re: Crafting...

Post by MusTanG on Thu Dec 10, 2009 2:07 pm

eececece. haha

kecik xmsuk forum ni dah ke?

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